Tuesday, May 21, 2013
dryvetyme:

explore-blog:

May 20, 1990: Calvin and Hobbes creator Bill Watterson’s remarkable Kenyon College commencement address on creative integrity.

Great perspective from Bill Watterson. #CalvinAndHobbes

dryvetyme:

explore-blog:

May 20, 1990: Calvin and Hobbes creator Bill Watterson’s remarkable Kenyon College commencement address on creative integrity.

Great perspective from Bill Watterson. #CalvinAndHobbes

Look at this.

Look at this.

(Source: haha-art)

I’m really glad I hired vondell.

I’m really glad I hired vondell.

Friday, May 17, 2013

There’s a lot of beauty in ordinary things. Isn’t that kind of the point?

Monday, May 13, 2013
itsvondell:

i dont want to write this project presentation so instead im just doodling mindlessly

itsvondell:

i dont want to write this project presentation so instead im just doodling mindlessly

itsvondell:

colchrishadfield:

Almost time to leave Station. Hard to express all of my emotions, but mostly gratitude. I came here on behalf of so many people - thank you.

thank YOU

Saturday, May 11, 2013
cantripgames:

This is a little mini-animatic I just made based on KC Green’s rough storyboards for the Story War cartoon. Lindsay and Alex are gonna translate it to a proper animation storyboard this week and then they’re gonna start animating the dang thing.
We’re recording Medusa and Gremlin’s lines on Monday. This is happening.
PS, here’s what Fairy and Goblin look like when properly animated:


Y’all are gonna love Fairy and Goblin so much. Lindsay and Alex are gonna voice them. So imagine Lindsay and Alex as treasure hunters with super powers. Get hyped.

I’m so happy about my job right now.

cantripgames:

This is a little mini-animatic I just made based on KC Green’s rough storyboards for the Story War cartoon. Lindsay and Alex are gonna translate it to a proper animation storyboard this week and then they’re gonna start animating the dang thing.

We’re recording Medusa and Gremlin’s lines on Monday. This is happening.

PS, here’s what Fairy and Goblin look like when properly animated:

image

image

Y’all are gonna love Fairy and Goblin so much. Lindsay and Alex are gonna voice them. So imagine Lindsay and Alex as treasure hunters with super powers. Get hyped.

I’m so happy about my job right now.

fishingboatproceeds:

Hey, bro, cool story.
DFTBA sells a bunch of shirts, and we market to ugly people and nerdy people and small people and big people and pretty people and we’re doing okay and plus we don’t need physical stores with LITERALLY THE WORST MUSIC EVER CREATED BY HUMANS PLAYING AT EAR-BLEEDING VOLUME SO THAT ALL OF YOUR PURPORTEDLY COOL AND BEAUTIFUL EMPLOYEES ARE MADE DEAF BY THEIR WORKING CONDITIONS.
So that’s another way of doing it.
Also I hate your jeans.

Story War was created specifically with the idea of making a game that is appealing to everybody. When making the game I tried to imagine (and actively tried to recruit for playtesting) the most extreme examples of people who would not play board games and I tried to make a game for them. I figured that people who DO play board games will buy my game either way because it’s so good and I don’t need to fine tune it to be more accessible to them, I need to fine tune it to be more accessible to people who aren’t them.
I think I was successful on that end because the people who are most excited for my game often mention that they have never been excited about a board game before.
Last night I was hanging out with my roommate and we were talking to a friend of his who is going through some serious health problems and she talked about how she’s been actively cutting all negativity out of her life and replacing with positivity because she, horrifyingly, doesn’t even know how much life she has left. Later in the conversation Kickstarter came up and I asked her if she knew about Story War and she exploded and said “I DIDN’T WANT TO BE WEIRD ABOUT IT BUT I PLAYED YOUR GAME WITH [roommate]’S PROTOTYPE DECK AND I’M OBSESSED! I don’t even like board games! I told my sister I want to just play it with her to distract myself from all the dark stuff going on in my life right now.” and we were at a bar next door to my apartment so I ran upstairs and got one of my last prototypes and let her keep it.
Taking things that appeal to me and figuring out how to make them appeal to people who aren’t like me so that they can enrich their own existence is really important to me and anyway yeah fuck this bucket of dicks.

fishingboatproceeds:

Hey, bro, cool story.

DFTBA sells a bunch of shirts, and we market to ugly people and nerdy people and small people and big people and pretty people and we’re doing okay and plus we don’t need physical stores with LITERALLY THE WORST MUSIC EVER CREATED BY HUMANS PLAYING AT EAR-BLEEDING VOLUME SO THAT ALL OF YOUR PURPORTEDLY COOL AND BEAUTIFUL EMPLOYEES ARE MADE DEAF BY THEIR WORKING CONDITIONS.

So that’s another way of doing it.

Also I hate your jeans.

Story War was created specifically with the idea of making a game that is appealing to everybody. When making the game I tried to imagine (and actively tried to recruit for playtesting) the most extreme examples of people who would not play board games and I tried to make a game for them. I figured that people who DO play board games will buy my game either way because it’s so good and I don’t need to fine tune it to be more accessible to them, I need to fine tune it to be more accessible to people who aren’t them.

I think I was successful on that end because the people who are most excited for my game often mention that they have never been excited about a board game before.

Last night I was hanging out with my roommate and we were talking to a friend of his who is going through some serious health problems and she talked about how she’s been actively cutting all negativity out of her life and replacing with positivity because she, horrifyingly, doesn’t even know how much life she has left. Later in the conversation Kickstarter came up and I asked her if she knew about Story War and she exploded and said “I DIDN’T WANT TO BE WEIRD ABOUT IT BUT I PLAYED YOUR GAME WITH [roommate]’S PROTOTYPE DECK AND I’M OBSESSED! I don’t even like board games! I told my sister I want to just play it with her to distract myself from all the dark stuff going on in my life right now.” and we were at a bar next door to my apartment so I ran upstairs and got one of my last prototypes and let her keep it.

Taking things that appeal to me and figuring out how to make them appeal to people who aren’t like me so that they can enrich their own existence is really important to me and anyway yeah fuck this bucket of dicks.

Thursday, May 9, 2013

itsvondell:

cantripgames:

Can you believe we didn’t notice? Can you believe nobody noticed? Can you believe nobody who reblogged the box art noticed? Can you believe we did side by side comparisons to argue over things like his cheek being slightly off model.

and

we

We already sent the box out to printers but we literally have to “stop the presses” to fix this detail.

We are so stupid. I cannot believe we made a whole game given how stupid we collectively are.

The good news is we noticed it now instead of a month from now.

The bad news is that we are stupid.

im so embarrassed

363,000 dollars.

(Source: rustyclanton)