The first two lines of 30 Rock.
I love how 30 Rock was about something.
I love how these lines totally set up the power dynamic that was at the core of the show - the conflict between Liz in the world, but also, the conflict between old white men with power and everybody else.
I love that this guy is the kind of person Tina Fey hates more than anything in the world and that she made a show about her and a guy like this learning to be friends. The first line shows Liz’s inability to let herself be freed from the rat race and the second line shows the person responsible for the rat race existing.
30 Rock was about the trade off between power and happiness. It was about Liz learning that to enjoy her life she had to give up on her dreams and ideals just a little bit. But she had to work for that failure. Settling has to be earned.
It was a really beautiful message.
What a good thing.
The final art for the Winter Wand - previous iterations shown below. (Previously called Frost Wand.)
I’m trying to find a picture of the platonic ideal for an aurora for a Story War card and it’s really difficult. When I think “aurora” I think of a snaking string of icicle-shaped lights but all the photos of real auroras just look like smudges of color.
Not a single photo or reference for an aurora is representative of what I think of when I visualize an aurora in my brain. The closest I can find are auroras from video games (except Pokemon which has garbage auroras) and movies. Where did this “platonic ideal aurora” imagery come from? The Observatory room in Luigi’s Mansion? The movie Frequency? Why do I recognize this shape that does not exist in nature.
Anyway here’s the mockup I ended up making:
I had to photoshop two auroras together, a raggedy one and a smooth one. This is for the Winter Wand, we’re having trouble visualizing how it freezes things so we decided that meant we should probably make a definitive visualization and put it on the card so that everyone playing Story War is on the same page as to how it freezes stuff.
”The stories that I like the most are where he kind of goes a little nuts trying to achieve his goal, and then he dials it back and realizes what’s really important,” says Bozon, who cites Scrooge as one of his favorite fictional characters. “He’s very relatable. He’s not a superhero, he’s a thinker and nothing gets him down, he always bounces back. He’s like Ash Ketchum but with money.”
— Matt Bozon of Wayforward on Ducktales Remastered
I’ve been playing a lot of the best-selling free-to-play games on iOS lately. I’m really curious to see how the different free-to-play models work because I want to make my own mobile games. I really like a lot of them, like Clash of Clans (which lets you buy gems to speed up construction time) and Fish Out of Water (which lets you buy little power-ups, though you can get them for free and it’s possible to get a perfect score without them). And a few days ago I downloaded Candy Crush Saga and Bubble Witch Saga by King.com and I was really enjoying them until I realized they were dark-sided.
Candy Crush Saga (which was recently featured in Psy’s newest video) is essentially a combination of Bejeweled and rogue-like gameplay elements - you have to clear a specific mission in a specific number of moves. If you run out of moves without clearing the mission, you lose. The game is a series of missions with specific goals (clear all the jelly, get the chestnuts to the bottom, get a score within the time limit, etc) and gradually increasing complexity with each level. That, by itself, is a really cool idea. It’s actually super fun and addictive. (Bubble Witch Saga is the same thing but it’s based on Puzzle Bobble instead of Bejeweled.)
But there’s a twist… most of the time it is impossible to win. The tile layout is randomly generated in such a way that even if you play with 100% efficiency the game is rigged against you. Unless, of course, you buy in-app purchases to get extra moves or special powers. Like a carny’s game, you won’t realize the cans are glued together until you buy your third softball.